

There are a few crash on startup issues, all of which are similar so here are some of the fixes that have worked for a number of players.

Wine: Unhandled page fault on read access to 0x00000020 at address 0x1403fb62e (thread 0009), starting debugger.It's been a little while since Metal Gear Solid V: The Phantom Pain hit Valve's virtual storefront, but this hasn't changed the fact that Konami has been pretty slow on the update front and many of the problems that plagued players during week one persist even now. > Adding process 3602 for game ID 287700ĪL lib: (WW) GetSymbol: Failed to load jack_error_callback: /usr/lib/x86_64-linux-gnu/libjack.so.0: undefined symbol: jack_error_callbackĪL lib: (WW) jack_msg_handler: Cannot connect to server socket err = No such file or directoryĪL lib: (WW) jack_msg_handler: Cannot connect to server request channelĪL lib: (WW) jack_msg_handler: jack server is not running or cannot be startedĪL lib: (WW) jack_msg_handler: JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockĪL lib: (WW) ALCjackBackendFactory_init: jack_client_open() failed, 0x11ĪL lib: (WW) alc_initconfig: Failed to initialize backend "jack" Pid 3520 != 3519, skipping destruction (fork without exec?) Installing breakpad exception handler for appid(steam)/version(1535768746) Pid 3484 != 3483, skipping destruction (fork without exec?) GameAction : LaunchApp changed task to Completed with "" GameAction : LaunchApp changed task to WaitingGameWindow with ""ĮRROR: ld.so: object '/home/naltan/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. GameAction : LaunchApp continues with user response "CreatingProcess" GameAction : LaunchApp waiting for user response to CreatingProcess "" GameAction : LaunchApp changed task to CreatingProcess with "" GameAction : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction : LaunchApp changed task to SynchronizingCloud with ""
